Friday, August 06, 2004

Deck Concept: Trinity

The Trinity is a deck idea as old as Magic itself. It combines three powerful concepts, land destruction, land searching, and big creatures. While your opponent is in the stone-age mana-wise, you're laying down some monsterously big creatures. This was the first deck I made once I had enough cards to build a real deck(a friend of mine gave me thousands) before I'd ever heard of the term "Trinity" or even realized that there were standard types of decks(except creature theme decks). Obviously red is included in this deck type. From there you can leave it solid red and go straight land destruction, or add black(which also has some powerful land destruction cards) for general destruction. To make the trinity you need to add green, but splashing black is not a bad idea(Especially if you have a Demonic Hordes lying around). I originally included black solely to include my Vaevictus Asmadi but later I included his descendent, Darigaaz, the Igniter, which is a perfect fit. This deck is so flexible, it'd be impossible to list every card that could be included, so I'll just list some of my favorites. Frenzied Tilling obviously works in the deck, although I find Plague Spores a bit pricey(you want to be playing creatures in the late game). Gurzigost also works very well(your graveyard fills with sorceries). Harrow is great in this deck, as is Orcish Lumberjack and Tinderwall for the early game. Don't forget to deal with all of your opponents creatures with a well-timed Pyroclasm. Often times, when you have so many more lands than your oponent in the late game, a good Fireball will finish him off, or, if you prefer, a Natural Affinity. The possibilities are endless, and the gameplay is very fun even if it doesn't win as well as some less exciting decks.

1 Comments:

Anonymous Anonymous said...

go mtg players!

3:24 PM  

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