Friday, August 06, 2004

Deck Concept: Trinity

The Trinity is a deck idea as old as Magic itself. It combines three powerful concepts, land destruction, land searching, and big creatures. While your opponent is in the stone-age mana-wise, you're laying down some monsterously big creatures. This was the first deck I made once I had enough cards to build a real deck(a friend of mine gave me thousands) before I'd ever heard of the term "Trinity" or even realized that there were standard types of decks(except creature theme decks). Obviously red is included in this deck type. From there you can leave it solid red and go straight land destruction, or add black(which also has some powerful land destruction cards) for general destruction. To make the trinity you need to add green, but splashing black is not a bad idea(Especially if you have a Demonic Hordes lying around). I originally included black solely to include my Vaevictus Asmadi but later I included his descendent, Darigaaz, the Igniter, which is a perfect fit. This deck is so flexible, it'd be impossible to list every card that could be included, so I'll just list some of my favorites. Frenzied Tilling obviously works in the deck, although I find Plague Spores a bit pricey(you want to be playing creatures in the late game). Gurzigost also works very well(your graveyard fills with sorceries). Harrow is great in this deck, as is Orcish Lumberjack and Tinderwall for the early game. Don't forget to deal with all of your opponents creatures with a well-timed Pyroclasm. Often times, when you have so many more lands than your oponent in the late game, a good Fireball will finish him off, or, if you prefer, a Natural Affinity. The possibilities are endless, and the gameplay is very fun even if it doesn't win as well as some less exciting decks.

Tuesday, August 03, 2004

Card of the Day

The card of the day is Teferi's Puzzle Box. The Box makes each player put his hand on the bottom of his library and draw that many cards during his upkeep. The first thing you think to do when you see this card is think "that's kinda crazy" and then immediately toss it to the side for cards that actually DO something. I mean, seriously, it doesn't help with card advantage, and it works for both players, what's it good for besides a Shrapnel Blast? Well, here's some possibilities. This blue-tasting card meshes surprisingly well with chaotic decks. It hurts counterspell decks by making it impossible to hang on to a card. Any deck where you often think to yourself, "If I only had the right card..." is yearning for a Box. Also, any time you have more cards in your hand than an oponent, a Box will help. The one or two enchanment or creature removal cards in a deck that never seem to come out will come out with a box. Simple, tightly constructed decks basically ignore this card, so most opponents won't be able to take advantage of The Box. It also helps with decks that build from little to big(hang on to your little stuff to trade it for the big in the late game) and combo decks(when you get one piece, wait for the rest to come out in The Box). This card favors the cool, complicated decks and the ones that need luck to work, which makes for interesting play and favors creative decks that would otherwise fail. (One idea is to play as if a Box is out, like a Vanguard card). At first it seems just an oddity, but I reccomend you try it out if oyu ever get your hands on one; it's a truly cool card.

Friday, July 30, 2004

Magic Links

I've been linking all of the cards on this site with AnyCraze, so I decided to give a good rundown of places to buy or just browse cards.

anycraze.com(buy and search)

moxdiamond.com(buy and search)

brainburst.com(buy and search)

wizards.com/magic(Wizard's magic site, articles, etc.)

There are tons more, the online MTG community is huge, so I'll post them as I find them.

Good Combo For White Weenies

Ever get mad when your Soldier deck just doesn't perform in the late game? Didn't do enough damage early, and now your poor Soldiers are stuck on defense against a big creature deck? Here's the solution: Recconaissance and Serra's Blessing. The combo is devestating. You can attack with every single one of your creatures every turn with no drawbacks. You still have all of your first strike damage on defense, and you don't have to worry about losing precious card advatage by sacrificing creatures for damage. Also works great with cards like Heavy Ballista that can effect combat when tapped. White always has trouble winning in the late game, but this is one way to dance around this continuing problem.

Nomination For The Best Card Ever

The Hypnotic Specter is quite possibly the best card ever. Casting cost 1BB for a 2/2 Flying with the added ability to discard a card at random when it damages an oppenent makes this sucker a devestating first turn play with a Dark Ritual. Not as purely mechanical as the Moxes or the Lotus and not as outrageous as Time Walk, it's still up there with the greats. Goes great in any deck associated with discard. Accept no imitations(*cough*Abyssal Specter*cough*), the Hypie is quite possibly the best discarding creature ever.

Magic: The Gathering

Magic: The Gathering is the granddaddy of all Trading Card Games(TCG's). This blog is dedicated to exploring the ins and outs of the game, ideas for its future, and more than a little deck swapping. As of now, I'm the only one reading this, so lets get cracking. This is a blog so we'll just start right away with decks(please link your cards if you have the time), links to magic hotspots, ideas for cards, whatever.